His deep knowledge of games landed him a position in CD Projekt RED as a tester. Konrad Tomaszkiewicz started his professional game development career in 2005. Right now he is in charge of the Technical Art department, covering all projects (The Witcher 3: Wild Hunt on PC, XBOX ONE, PS4, upcoming Cyberpunk 2077), and acting as Head of R&D, researching content pipeline improvements, exploring new shading and rendering techniques and guiding performance and optimization related tasks.
#Konrad tomaszkiewicz Pc#
He joined CD Projekt RED in 2009, as Senior Environmental Artist, later assembling & leading Technical Art team (shipping The Witcher 2 on the PC and XBOX 360 platforms). Later, he worked on a few unannounced Star Wars universe games in Free Radical Design (UK). He has develop games since 2004, starting as Environmental Artist in small indie company - making outsource assets for The Witcher (2006). Talk: Driven by constant improvements in their underlying technology, video games are the fastest evolving kind of software. This talk will present a global overview of the changes we adopted to across 13 years of franchise development of the computer game "The Witcher", with a special focus on engine changes, rendering and the content creation pipeline.Ībout: Krzysztof Krzyscin is a passionate gamer, raised on games like original Fallout (1 and 2), Quake and of course Dune (on Amiga!). Guest: Konrad Tomaszkiewicz, Game Director at CD PROJEKT RED Guest: Krzysztof Krzyscin, Technical Art Director at CD PROJEKT RED